Warm the Boy: Drag the gold bars to the shivering boy to give him a warm, cotton-padded coat.
Comfortable Seating: Drag the gold bars to the boy's feet to provide him with a warm rug to sit on.
Protect the Dog: Drag the gold bars to the small dog to give it its own warm coat.
Fix the Table: Drag the gold bars to the broken table leg to stabilize it.
Reinforce the Wall: Drag the gold bars to the cracked wall to add metal plating, making it harder for the Yeti to enter.
Arm Yourself: Drag the gold bars to the gun rack on the left wall to obtain a hunting rifle.
Provide Food: Drag the gold bars to the table to fill it with food, ensuring the boy doesn't starve.
Irritate with Noise: Drag the gold bars to the radio on the table. The loud music will annoy the Yeti.
Increase the Heat: Drag the gold bars to the small campfire to make it burn hotter and brighter, which the Yeti dislikes.
Add Light: Drag the gold bars to the ceiling to install a bright light bulb.
Repair the Phone: Drag the gold bars to the phone on the table to make it functional.
Blind with Flash: Drag the gold bars to the boy while he is holding the phone to use the camera flash, blinding the Yeti.
Final Confrontation: Once the boy is fully prepared and the Yeti is weakened/annoyed, the boy will aim his rifle at the Yeti, forcing it to surrender and complete the level.
Level 12: Notes and Precautions
Yeti's Weaknesses: The Yeti is explicitly bothered by loud noises, intense heat/fire, and very bright lights.
Order of Operations: While some steps can be done in different orders, ensuring the boy's survival (warmth and food) is generally a priority before actively provoking the Yeti.
Gold Bar Usage: Every major improvement in the room requires dragging the gold bars to the specific object or character.
Level 12: Tips and Tricks
Look for Interactive Objects: Any object that looks broken or incomplete (like the table leg or the empty gun rack) is a prime target for the gold bars.
Listen to the Dialogue: The Yeti's complaints ("I hate noise," "I hate fire," "I hate bright lights") provide direct clues on how to defeat him.
Don't Forget the Dog: Providing for the dog is a necessary step to fully "complete" the room's upgrades.